It's not even just the dungeon itself that is difficult and irritating (and it very much is), but the labyrinth that precedes it, a very obnoxious cavern full of falling rocks, is essentially the harbinger of what lies ahead. This dungeon from the excellent and old school Zelda-like PS3 game 3D Dot Game Heroes is a notorious one among fans of the title. Beating the entire fucking game 5 staring every level (except lava land emperor mode. Add in the fact that you're racing on a track whose real life version causes upwards of a dozen deaths per year, Germany's Nürburgring Nordschleife, and you have to wonder who the sadistic psychopath created this event was.Īh, the Flame Temple. Celebrating Muffin Knight, a 2011 indie game created by Angry Mob Games. However, these cars have a three minute head start on your vexing-to-handle vehicle. Join Midnite teach you how to complete the Level Lava Land and discover what you unlock. This level of artificial difficulty (a big reason why it's on this edition) is only made more irritating by the fact that you're racing against three lower end Mercedes vehicles. Why, it's Gran Turismo 4's final challenge, the Mercedes Showdown! While it might sound awesome taking control of the seemingly omnipotent Mercedes SLR Mac Laren, the actual vehicle has been fine-tuned to handle as well as butter on a sizzling pan. Well, get ready to be frustrated and disappointed. Poochy Ain't Stupid - Super Mario World 2: Yoshi's Island (SNES) Miss out on Volume One and Volume Two? Click those links, then! (We have a series of articles dedicated to great levels anyway.) After we've exhausted our picks for this third edition of Bad Levels in Gaming History, help us come up with some more levels for future installments and your reasoning as to why your chosen levels are so bad. This series of articles talks about the latter, where we focus on those levels that either poorly designed, frustrating for all of the wrong reasons, or just boring in general. However, we believe we've had enough experience playing games that we can weed out the good levels from those that are bad. Now, we aren't going to pretend that we are masters of creating excellent levels. There's a big difference between a level that is frustrating due to challenge and a level that is frustrating due to design. Level design has always been a feature of games that we've marveled at.
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